Games and Gaming and StudentsRecent resources tagged with Games and Gaming and Students.
Immersive Marketing for Libraries: Alternate Reality Games and Library Orientations
Added by the EDUCAUSE Librarian
Send to a Friend 598 reads
The Role of Play and Preparing for a Changing Student Population
Added by the EDUCAUSE Librarian
Send to a Friend 2946 reads
Student Induction through Digital Game-based Learning Environments
Added by the EDUCAUSE Librarian
Emerging Educational Technologies and Neomillennial Learning Styles
Added by the EDUCAUSE Librarian
|