Podcasts and Games and Gaming

Recent resources tagged with Podcasts and Games and Gaming.

E07 Podcast: An Interview with Ulrich Rauch, Director of Arts Instructional Support & IT at The University of British Columbia

Created by Gerry Bayne (EDUCAUSE) on December 18, 2007

In this 21 minute podcast, we feature an interview with Ulrich Rauch, Director of Arts Instructional Support & Information Technology at The University of British Columbia. He has recently been involved in a project called Ancient Spaces at UBC, which uses gaming and virtual world technology to recreate locations from antiquity. He also participated in a session at the EDUCAUSE 2007 Annual Conference entitled, "Indigenous Cultures: From Observing to Experiencing, from Videography to 3D VR Immersion".

Ulrich Rauch organizes the implementation of educational technologies for instructors, students and staff in the Faculty of Arts at the University of British Columbia. As the director of a technical and an instructional support unit, and as trained sociologist, Ulrich combines his experience as an instructor with his perspective on learning technologies to research and apply e-learning strategies in support of collaborative learning.

Podcast: The Role of Play and Preparing for a Changing Student Population - An Interview with Rachel Smith

Created by Gerry Bayne (EDUCAUSE) on August 22, 2007

In this 9 minute podcast, we feature an interview with Rachel Smith, Vice President of NMC Services for the New Media Consortium. The interview was recorded at the 2007 Seminars On Academic Computing Conference where Rachel Smith presented two session, "Games for Learning" and "The Role of Play and Preparing for a Changing Student Population".

Students are arriving on campus with a set of expectations and behaviors that differ from those of previous generations, including the faculty, who are faced with engaging them in the process of learning. Students' experience with new kinds of games and media has shaped their view of what learning is and how it occurs. This conversation will explore the changing way that young people approach playing, learning, and working and will examine how the concept of play can build bridges between traditional and emerging student populations.

 

Constance Steinkuehler Presentation on Virtual Worlds

Created by Gerry Bayne (EDUCAUSE) on June 19, 2007

In this podcast of the presentation " Cognition, Learning, and Literacy in Virtual Worlds," Constance Steinkuehler, assistant professor at the University of Wisconsin–Madison, discusses the intellectual practices that constitute gameplay in virtual worlds (for example, collaborative problem solving, informal scientific reasoning, computational literacy, and digital media literacy) and the way these coalesce into a form of cosmopolitanism found in the least likely of places, in context of pop culture.

Richard Van Eck Presentation on Digital Game-Based Learning

Created by Gerry Bayne (EDUCAUSE) on June 18, 2007

In this podcast of the presentation "Generation G and the 21st Century," Richard Van Eck, associate professor of instructional design and technology at the University of North Dakota, discusses the theory behind the effectiveness of games in teaching and learning; what the past can teach us about if, how, and when to implement digital game-based learning; and what this will mean for colleges and universities.

This was presented as a general session at Immersive Learning Environments: New Paths to Interaction and Engagement, the EDUCAUSE Learning Initiative's Spring 2007 Focus Session, held at the Friday Institute for Educational Innovation in Raleigh, North Carolina, March 27-28, 2007. Additional resources from the event, including session recordings and audio interviews, video, presentation materials, and photos, also are available online.

Bryan Alexander on Ubiquitous Computing

Created by Jarret S. Cummings (EDUCAUSE) on January 18, 2007
In my final preconference interview before the ELI 2007 Annual Meeting, I talk with Bryan Alexander, Director of Research for the National Institute for Technology and Liberal Education (NITLE). Alexander is presenting the 3:00-4:00 PM featured session on Monday, January 22; his topic is "First-Generation Ubiquitous Computing: Social, Mobile, and Gamelike."

Our conversation starts with Alexander explaining what NITLE is and what it does, and how his role as research director allows him to explore emerging trends in teaching, learning, and technology. He then discusses some examples of how gaming, social software, and mobile technologies are converging to create the ubiquitous computing environment of which he speaks. Alexander also highlights the implications this developing environment holds for higher education, as well as the importance of gaining and maintaining historical perspective on these changes.

For more information about NITLE, please see http://www.nitle.org.

An Interview with EPIC's Kate Wittenberg

Created by Matt Pasiewicz (EDUCAUSE) on April 19, 2006
In this 25 minute recording, I sit down with Kate Wittenberg, Director of EPIC, the Electronic Publishing Initiative at Columbia.  We'll hear about interesting activities at EPIC, interest in technology by authors, peer review, tenure and promotion, social software, games, and the impact of search engines on small publishers.  She also shares some thoughts on ways that people read and how that might translate into an electronic environment.   
This interview is provided courtesy of CNI and was recorded at their 2006 Spring Task Force Meeting.  The Coalition for Networked Information (CNI) is an organization dedicated to supporting the transformative promise of networked information technology for the advancement of scholarly communication and the enrichment of intellectual productivity.  You can learn more about CNI at their web site, http://www.cni.org

An interview with the University of Tennessee's Barbara Dewey and Julie Little

Created by Matt Pasiewicz (EDUCAUSE) on April 19, 2006
In this 19 minute recording, I sit down with University of Tennessee's Barbara Dewey and Julie Little.  We'll learn about their information commons and touch briefly on the concept of a virtual commons, and highlight some potential challenges associated with designing systems so that they're usable on a variety of mobile devices.

An earlier interview with Julie at last year's EDUCAUSE Annual Conference is also available, as is a recent one hosted by Jarrett Cummings.  Julie has also published a podcast introducing their information commons


This interview is provided courtesy of CNI and was recorded at their 2006 Spring Task Force Meeting.  The Coalition for Networked Information (CNI) is an organization dedicated to supporting the transformative promise of networked information technology for the advancement of scholarly communication and the enrichment of intellectual productivity.  You can learn more about CNI at their web site, http://www.cni.org

More roaming reporting with Vidya

Created by Matt Pasiewicz (EDUCAUSE) on October 25, 2005
In this recording, Vidya Ananthanarayanan leads an entertaining, informal conversation with two attendees about gaming, podcasting and their experiences at the conference at large.

Also of interest is mention of a book entitled My Freshman Year

Podcast Coverage of the SAC Session on Games

Created by Matt Pasiewicz (EDUCAUSE) on September 06, 2005
The attached MP3 provides coverage of the 2005 Seminars on Academic Computing Conferences session enttiled What Are We Playing At? What It Means to Integrate Games into the Curriculum, and Why We Should Do It