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 <title>EDUCAUSE | Podcasts and virtual learning environment</title>
 <link>http://connect.educause.edu/browse/content/node/691,860</link>
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    <title>EDUCAUSE CONNECT</title> 
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  <itunes:subtitle>events, concepts, and conversation from EDUCAUSE</itunes:subtitle>
  <itunes:author>The EDUCAUSE Podcast Crew</itunes:author>
  <itunes:summary>EDUCAUSE is a nonprofit association whose mission is to advance higher education by promoting the intelligent use of information technology.  Our podcasts provide information about a range of topics including Leadership, Policy and Law, Teaching and Learning, Emerging Technologies, Open Source, Research Computing, Cyberinfrastructure, and Digitial Libraries. </itunes:summary>
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 <title>ELI In Conversation: Second Life and Virtual Worlds - An Approach to Active Learning</title>
 <link>http://connect.educause.edu/display/46166</link>
 <description>&lt;p&gt;In this 31 minute podcast we feature a conversation from the ELI 2008 Annual Meeting. The topic is Second Life and virtual worlds. How can virtual world participation help students become active learners? How can instructors approach virtual worlds with an eye toward their own curriculum. Are there any privacy or safety issues that must be breached in getting your students on Second Life? Particpants in this discussion include: &lt;/p&gt;&lt;ul&gt;	&lt;li&gt;&lt;a href=&quot;http://www.educause.edu/PeerDirectory/750?ID=156897&quot;&gt;Sarah Smith Robbins&lt;/a&gt;, PhD Candidate at Ball State University, who presented a plenary session at ELI 2008 entitled, &amp;quot;&lt;a href=&quot;http://www.educause.edu/ELI081/Program/13300?PRODUCT_CODE=ELI081/FS08&quot;&gt;Virtual Worlds as Web 2.0 Learning Spaces&lt;/a&gt;&amp;quot;.&lt;/li&gt;	&lt;li&gt;&lt;a href=&quot;http://www.educause.edu/PeerDirectory/750?ID=102380&quot;&gt;Teshia Roby&lt;/a&gt;, Assistant Professor of Educational Multimedia at California State Polytechnic University, Pomona who presented a session at ELI 2008 entitled, &amp;quot;&lt;a href=&quot;http://www.educause.edu/ELI081/Program/13300?PRODUCT_CODE=ELI081/SESS11&quot;&gt;Second Life for the First Time: Learning to Use a Virtual World on a Real Campus&lt;/a&gt;&amp;quot;.&lt;/li&gt;	&lt;li&gt;&lt;a href=&quot;http://www.educause.edu/PeerDirectory/750?ID=91631&quot;&gt;Chris Johnson&lt;/a&gt;, Adjunct Assistant Professor at The University of Arizona who co-presented a session entitled, &amp;quot;&lt;a href=&quot;http://www.educause.edu/ELI081/Program/13300?PRODUCT_CODE=ELI081/PS15&quot;&gt;Implementing a Presence in Second Life: Pitfalls, Procedures, Policies, and Promises&lt;/a&gt;&amp;quot;.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&amp;#160;&lt;/p&gt;</description>
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 <category domain="http://connect.educause.edu/tag/ELI+In+Conversation/6116">ELI In Conversation</category>
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 <category domain="http://connect.educause.edu/tag/Podcasts/691">Podcasts</category>
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 <category domain="http://connect.educause.edu/tag/virtual+learning+environment/860">virtual learning environment</category>
 <category domain="http://connect.educause.edu/tag/Virtual+Worlds/2176">Virtual Worlds</category>
 <category domain="http://connect.educause.edu/tag/Web+2.0/1083">Web 2.0</category>
 <pubDate>Tue, 12 Feb 2008 15:03:28 -0600</pubDate>
 <dc:creator>gbayne</dc:creator>
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 <title>CNI Podcast: An Interview with Julian Lombardi, Executive Director of the Open Croquet Consortium</title>
 <link>http://connect.educause.edu/display/45869</link>
 <description>&lt;p&gt;In this 15 minute podcast, we feature an interview with &lt;a href=&quot;http://www.educause.edu/PeerDirectory/750?ID=105252&quot;&gt;Julian Lombardi&lt;/a&gt;, Assistant Vice President at Duke University and Executive Director of the &lt;a href=&quot;http://www.opencroquet.org/index.php/Main_Page&quot;&gt;Open Croquet Consortium&lt;/a&gt;. Croquet is a powerful new open source software development environment and software infrastructure for creating and deploying deeply collaborative multi-user online applications and metaverses on and across multiple operating systems and devices. &lt;/p&gt;&lt;p&gt;Dr. Julian Lombardi is the Assistant Vice President of Academic Services and Technology Support with Duke University&amp;#8217;s Office of Information Technology, Senior Research Scholar with Duke University&#039;s program in Information Science + Information Studies (ISIS), and an adjunct professor with Duke University&#039;s Department of Computer Science. He is also one of the six principle architects of the Croquet Project, executive director of the Open Croquet Consortium, and a co-chair of MacLearningEnvironments.org. A former biology professor, Lombardi combined his interests in information technology, complex systems, and the phenomenon of emergence in biological systems and began designing and developing computer-supported collaboration systems involving self-optimizing massively multiuser online 3D environments in the mid-1990s. He eventually founded VIOS, Inc. in 1999 where he acted as the venture capital-backed company&#039;s first CEO and then Chief Creative Officer/Software architect. From 2002-2005, he managed a learning technology research and development group in University of Wisconsin-Madison&#039;s Division of Information Technology. &lt;/p&gt;&lt;p&gt;&amp;#160;&lt;/p&gt;&lt;p class=&quot;indent&quot;&gt;&lt;img align=&quot;left&quot; alt=&quot;&quot; src=&quot;http://connect.educause.edu/UserFiles/Image/mpasiewicz/cni_small.png&quot; /&gt;This interview is provided courtesy of &lt;a href=&quot;http://www.cni.org/&quot;&gt;CNI&lt;/a&gt; and was recorded at their &lt;a href=&quot;http://www.cni.org/tfms/2007b.fall/index.html&quot;&gt;2007 Fall Task Force Meeting&lt;/a&gt;.&amp;#160; The Coalition for Networked Information (CNI) is an organization dedicated to supporting the transformative promise of networked information technology for the advancement of scholarly communication and the enrichment of intellectual productivity.&amp;#160; You can learn more about CNI at their web site, &lt;a href=&quot;http://www.cni.org/&quot;&gt;http://www.cni.org&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&amp;#160;&lt;/p&gt;</description>
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 <category domain="http://connect.educause.edu/tag/Applications+Development/121">Applications Development</category>
 <category domain="http://connect.educause.edu/tag/cni2007fall/5910">cni2007fall</category>
 <category domain="http://connect.educause.edu/tag/future+technology/1218">future technology</category>
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 <category domain="http://connect.educause.edu/tag/virtual+learning+environment/860">virtual learning environment</category>
 <category domain="http://connect.educause.edu/tag/Virtual+Worlds/2176">Virtual Worlds</category>
 <pubDate>Thu, 10 Jan 2008 18:36:51 -0600</pubDate>
 <dc:creator>gbayne</dc:creator>
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 <title>E07 Podcast: An Interview with Ulrich Rauch, Director of Arts Instructional Support &amp; IT at The University of British Columbia</title>
 <link>http://connect.educause.edu/display/45801</link>
 <description>&lt;p&gt;In this 21 minute podcast, we feature an interview with &lt;a href=&quot;http://www.educause.edu/PeerDirectory/750?ID=70479&quot;&gt;Ulrich Rauch&lt;/a&gt;, Director of Arts Instructional Support &amp;amp; Information Technology at The University of British Columbia. He has recently been involved in a project called &lt;a href=&quot;http://ancient.arts.ubc.ca/index.html&quot;&gt;Ancient Spaces&lt;/a&gt; at UBC, which uses gaming and virtual world technology to recreate locations from antiquity. He also participated in a session at the EDUCAUSE 2007 Annual Conference entitled, &amp;quot;&lt;a href=&quot;http://www.educause.edu/E07/Program/11073?PRODUCT_CODE=E07/SESS001&quot;&gt;Indigenous Cultures: From Observing to Experiencing, from Videography to 3D VR Immersion&lt;/a&gt;&amp;quot;.&lt;/p&gt;&lt;p&gt;Ulrich Rauch organizes the implementation of educational technologies for instructors, students and staff in the Faculty of Arts at the University of British Columbia. As the director of a technical and an instructional support unit, and as trained sociologist, Ulrich combines his experience as an instructor with his perspective on learning technologies to research and apply e-learning strategies in support of collaborative learning. &lt;/p&gt;&lt;p&gt;&lt;img alt=&quot;Real&quot; height=&quot;26&quot; src=&quot;http://edit.educause.edu/elements/images/Uploaded_Images/CONNECT/podcast_Sponsor_real.png&quot; width=&quot;315&quot; /&gt;&lt;/p&gt;</description>
 <comments>http://connect.educause.edu/display/45801#comments</comments>
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 <category domain="http://connect.educause.edu/tag/Ancient+Spaces/5885">Ancient Spaces</category>
 <category domain="http://connect.educause.edu/tag/Collaborative+Technologies/1418">Collaborative Technologies</category>
 <category domain="http://connect.educause.edu/tag/E-Learning/142">E-Learning</category>
 <category domain="http://connect.educause.edu/tag/EDUCAUSE2007/5576">EDUCAUSE2007</category>
 <category domain="http://connect.educause.edu/tag/Games+and+Gaming/679">Games and Gaming</category>
 <category domain="http://connect.educause.edu/tag/Instructional+Technologies/137">Instructional Technologies</category>
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 <category domain="http://connect.educause.edu/tag/Podcasts/691">Podcasts</category>
 <category domain="http://connect.educause.edu/tag/virtual+learning+environment/860">virtual learning environment</category>
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 <category domain="http://connect.educause.edu/tag/Virtual+Worlds/2176">Virtual Worlds</category>
 <pubDate>Tue, 18 Dec 2007 13:21:27 -0600</pubDate>
 <dc:creator>gbayne</dc:creator>
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<item>
 <title>Gary R. Bertoline on Cyberinfrastructure-Enabled Learning Environments</title>
 <link>http://connect.educause.edu/display/44541</link>
 <description>&lt;p&gt;In this podcast of &amp;#8220;&lt;a href=&quot;http://www.educause.edu/ELI072/Program/12402?PRODUCT_CODE=ELI072/GS04&quot;&gt; Cyberinfrastructure-Enabled Learning Environments for Gen Z&lt;/a&gt;,&amp;#8221; &lt;a href=&quot;http://www.educause.edu/PeerDirectory/750?ID=126318&quot;&gt;Gary R. Bertoline&lt;/a&gt;, distinguished professor of computer graphics and assistant dean at Purdue University, discusses the ways cyberinfrastructure is positioned to revolutionize learning as it has already revolutionized scientific research. He outlines how computation, visualization, storage, and high-speed networks can bring together the best of traditional pedagogy with new paradigms that reflect our times.&lt;/p&gt;&lt;p&gt;This was presented as a general session at &lt;a href=&quot;http://www.educause.edu/content.asp?SECTION_ID=255&quot;&gt;Immersive Learning Environments: New Paths to Interaction and Engagement&lt;/a&gt;, the EDUCAUSE Learning Initiative&#039;s Spring 2007 Focus Session, held at the Friday Institute for Educational Innovation in Raleigh, North Carolina, March 27&amp;#8211;28, 2007. &lt;a href=&quot;http://www.educause.edu/Proceedings/12440&quot;&gt;Additional resources from the event&lt;/a&gt;, including session recordings and audio interviews, video, presentation materials, and photos, also are available online.&lt;/p&gt;</description>
 <comments>http://connect.educause.edu/display/44541#comments</comments>
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 <category domain="http://connect.educause.edu/tag/Cyberinfrastructure/115">Cyberinfrastructure</category>
 <category domain="http://connect.educause.edu/tag/ELI/728">ELI</category>
 <category domain="http://connect.educause.edu/tag/ELI_07_SpringFocusSession/4289">ELI_07_SpringFocusSession</category>
 <category domain="http://connect.educause.edu/tag/immersive+learning+environments+and+simulations/990">immersive learning environments and simulations</category>
 <category domain="http://connect.educause.edu/tag/Instructional+Technologies/137">Instructional Technologies</category>
 <category domain="http://connect.educause.edu/tag/Interaction+and+Engagement/5325">Interaction and Engagement</category>
 <category domain="http://connect.educause.edu/tag/Podcasts/691">Podcasts</category>
 <category domain="http://connect.educause.edu/tag/Teaching+and+Learning/54">Teaching and Learning</category>
 <category domain="http://connect.educause.edu/tag/virtual+learning+environment/860">virtual learning environment</category>
 <pubDate>Thu, 21 Jun 2007 12:25:34 -0500</pubDate>
 <dc:creator>gbayne</dc:creator>
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 <title>Implementing Immersive Learning Environments—Panel Discussion</title>
 <link>http://connect.educause.edu/display/44537</link>
 <description>&lt;p&gt;This podcast presents a panel discussion with four experts on immersive learning environments (ILEs), covering the operational aspects of implementing an ILE, including infrastructure, user support, and pedagogical and policy requirements. The panelists for this session, &amp;#8220;&lt;a href=&quot;http://www.educause.edu/ELI072/Program/12402?PRODUCT_CODE=ELI072/GS07&quot;&gt;The Bar May Not Be as High as You Expect: Considerations in Implementing an Immersive Learning Environment&lt;/a&gt;,&amp;#8221; were:&lt;/p&gt;&lt;ul&gt;	&lt;li&gt;&lt;a href=&quot;http://www.educause.edu/PeerDirectory/750?ID=29943&quot;&gt;Phillip D. Long&lt;/a&gt;, Associate Director, Office of Educational Innovation and Technology, MIT&lt;/li&gt;	&lt;li&gt;&lt;a href=&quot;http://www.educause.edu/PeerDirectory/750?ID=156896&quot;&gt;Jeffrey K. Sarbaum&lt;/a&gt;, Assistant Professor, Economics, University of North Carolina at Greensboro&lt;/li&gt;	&lt;li&gt;&lt;a href=&quot;http://www.educause.edu/PeerDirectory/750?ID=111689&quot;&gt;Heidi Trotta&lt;/a&gt;, Instructional Designer, Seton Hall University&lt;/li&gt;	&lt;li&gt;&lt;em&gt;Moderator:&lt;/em&gt; &lt;a href=&quot;http://www.educause.edu/PeerDirectory/750?ID=47427&quot;&gt;Alan Levine&lt;/a&gt;, Director, Member and Technology Resources, The New Media Consortium (NMC)&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;The discussion was presented as a general session at &lt;a href=&quot;http://www.educause.edu/content.asp?SECTION_ID=255&quot;&gt;Immersive Learning Environments: New Paths to Interaction and Engagement&lt;/a&gt;, the EDUCAUSE Learning Initiative&#039;s Spring 2007 Focus Session, held at the Friday Institute for Educational Innovation in Raleigh, North Carolina, March 27&amp;#8211;28, 2007. &lt;a href=&quot;http://www.educause.edu/Proceedings/12440&quot;&gt;Additional resources from the event&lt;/a&gt;, including session recordings and audio interviews, video, presentation materials, and photos, also are available online.&lt;/p&gt;</description>
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 <pubDate>Thu, 21 Jun 2007 01:06:26 -0500</pubDate>
 <dc:creator>ecoghlan</dc:creator>
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 <title>Richard Van Eck Presentation on Digital Game-Based Learning</title>
 <link>http://connect.educause.edu/display/44488</link>
 <description>&lt;p&gt;In this podcast of the presentation &amp;quot;&lt;a href=&quot;http://www.educause.edu/ELI072/Program/12402?PRODUCT_CODE=ELI072/GS02&quot;&gt;Generation G and the 21st Century&lt;/a&gt;,&amp;quot; &lt;a href=&quot;http://www.educause.edu/PeerDirectory/750?ID=120000&quot;&gt;Richard Van Eck&lt;/a&gt;, associate professor of instructional design and technology at the University of North Dakota, discusses the theory behind the effectiveness of games in teaching and learning; what the past can teach us about if, how, and when to implement digital game-based learning; and what this will mean for colleges and universities. &lt;/p&gt;&lt;p&gt;This was presented as a general session at &lt;a href=&quot;http://www.educause.edu/content.asp?SECTION_ID=255&quot;&gt;Immersive Learning Environments: New Paths to Interaction and Engagement&lt;/a&gt;, the EDUCAUSE Learning Initiative&#039;s Spring 2007 Focus Session, held at the Friday Institute for Educational Innovation in Raleigh, North Carolina, March 27-28, 2007. &lt;a href=&quot;http://www.educause.edu/Proceedings/12440&quot;&gt;Additional resources from the event&lt;/a&gt;, including session recordings and audio interviews, video, presentation materials, and photos, also are available online. &lt;/p&gt;</description>
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 <pubDate>Mon, 18 Jun 2007 15:56:38 -0500</pubDate>
 <dc:creator>gbayne</dc:creator>
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