Students and Interaction and Engagement

Recent resources tagged with Students and Interaction and Engagement.

Encouraging Colleges to Look Within

Added by the EDUCAUSE Librarian
Title:Encouraging Colleges to Look Within (ID: CSD5546)
Author(s):David Moltz (Inside Higher Ed)
Origin:Contributed by Organizations or Campuses (11/10/2008)
Type:Articles, Papers, and Reports
Abstract:

The National Survey of Student Engagement — an annual report providing comparative data on student experiences at four-year institutions nationwide — is entering its 10th year. Now that the survey is reaching what some consider a critical mass of participants, this year’s report finds that variations in educational quality are more prevalent within institutions than among them. As a result, NSSE officials argue that holistic assessments, such as theirs, provide a more accurate comparison than do those using institution-wide averages.

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Virtual Worlds as Digital Playgrounds

Added by the EDUCAUSE Librarian
Title:Virtual Worlds as Digital Playgrounds (ID: ERM08511)
Author(s):Mariana Umaschi Bers (Tufts University)
Origin:EDUCAUSE Review Articles (09/15/2008)
Type:Articles, Papers, and Reports
Abstract:

The ACT experience is designed to immerse students in a high-tech playground where they can acquire civic knowledge and skills, as well as experiment with civic behaviors and democratic participation.

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Students Knowledge of and Attitudes Toward Podcasting in Teaching and Learning

Added by the EDUCAUSE Librarian
Title:Students Knowledge of and Attitudes Toward Podcasting in Teaching and Learning (ID: SWR08067)
Author(s):Sharon E. Rouse (University of Southern Mississippi) and Steve Yuen (University of Southern Mississippi)
Origin:Presented at Southwest Regional Conferences (02/20/2008)
Type:Presentations/Speeches
Abstract:

Realizing the learning opportunity in students' involvement in their learning process through the use of podcasting, a study was conducted at the University of Southern Mississippi to determine students' knowledge and attitudes of podcasting use in teaching and learning before the campus-wide implementation. The results of the study will be presented.

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Student Content Showcase

Added by the EDUCAUSE Librarian
Title:Student Content Showcase (ID: ELI08146)
Origin:Presented at ELI Meetings (01/28/2008)
Type:Presentations/Speeches
Abstract:

How would students answer the question, "What would your ideal education look like?" See for yourself in the student content showcase, produced in collaboration with Apple. Five Apple student representatives will informally respond to the question through short videos they have created, which they will present in the Rio Grande West Ballroom at various points in the program.

These "video poster sessions" will give you the chance to discuss with them their views on teaching and learning as well as the technical and creative processes behind their videos. This is a great opportunity to talk with students about their expectations for Learning 2.0 while learning some techniques and tips for creating your own videos.

In addition to conducting the showcase, these students will also capture and present their conference experience. Links to their videos, podcasts, blogs, etc., will be added to the ELI Web site as they become available, adding a student voice to our citizen journalism activity.

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Digital Field Assignments: Course Projects for the Net Generation

Added by the EDUCAUSE Librarian
Title:Digital Field Assignments: Course Projects for the Net Generation (ID: EDU07240)
Author(s):Michael Reese (The Johns Hopkins University) and Richard Shingles (The Johns Hopkins University)
Origin:Presented at EDUCAUSE Annual Conferences (10/23/2007)
Type:Presentations/Speeches
Abstract:

Digital field assignments combine active-learning strategies with digital technologies to engage today's learners in team-based assignments in which students apply classroom concepts as they research real-world problems. This session will define the concept of digital field assignments, present case studies, and share best practices.

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Students as "Angel Investors": Technology-Fee Projects Drive Campus IT Innovation

Added by the EDUCAUSE Librarian
Title:Students as "Angel Investors": Technology-Fee Projects Drive Campus IT Innovation (ID: EDU07276)
Author(s):Melody Childs (Louisiana State University) and Stacey Morales (Louisiana State University)
Origin:Presented at EDUCAUSE Annual Conferences (10/23/2007)
Type:Presentations/Speeches
Abstract:

At LSU , student government is extremely active in a spectrum of campus issues, including IT. Like many universities, LSU has a technology fee, but unlike most, student oversight is required by state law. Far from finding this oppressive, students have become "angel investors," initiating investment and stimulating interest in emerging technologies.

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Immersive Marketing for Libraries: Alternate Reality Games and Library Orientations

Added by the EDUCAUSE Librarian
Title:Immersive Marketing for Libraries: Alternate Reality Games and Library Orientations (ID: EDU07295)
Author(s):Jeremy Donald (Trinity University) and Jason Hardin (Trinity University)
Origin:Presented at EDUCAUSE Annual Conferences (10/23/2007)
Type:Presentations/Speeches
Abstract:

Trinity University's Coates Library adapted an immersive marketing campaign strategy known as an alternate reality game when designing the library's 2006 new student orientation. Objectives emphasized critical thinking skills, orientation to the online and physical environments, interactions with librarians, and entertaining engagement.

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Managing Online Discussions Through a "Participation Portfolio"

Added by the EDUCAUSE Librarian
Title:Managing Online Discussions Through a "Participation Portfolio" (ID: EDU07320)
Author(s):John Fritz (University of Maryland, Baltimore County)
Origin:Presented at EDUCAUSE Annual Conferences (10/23/2007)
Type:Presentations/Speeches
Abstract:

If you want students to use online discussions, how do you avoid initiating every thread or simply counting all their replies? By defining and rewarding substantive Q&A (and requiring an online "participation portfolio"). Students will take responsibility for discussions and reduce your burden in assessing them.

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The Role of Play and Preparing for a Changing Student Population

Added by the EDUCAUSE Librarian
Title:The Role of Play and Preparing for a Changing Student Population (ID: SAC07008)
Author(s):Rachel Smith (The New Media Consortium (NMC))
Origin:Presented at SAC Conferences (08/03/2007)
Type:Presentations/Speeches
Abstract:

Students are arriving on campus with a set of expectations and behaviors that differ from those of previous generations, including the faculty, who are faced with engaging them in the process of learning. Students' experience with new kinds of games and media has shaped their view of what learning is and how it occurs. This conversation will explore the changing way that young people approach playing, learning, and working and will examine how the concept of play can build bridges between traditional and emerging student populations.

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Prisms Around Student Learning: Information Literacy, IT Fluency, and Media Literacy

Added by the EDUCAUSE Librarian
Title:Prisms Around Student Learning: Information Literacy, IT Fluency, and Media Literacy (ID: ELI07302)
Author(s):Craig Gibson (George Mason University)
Origin:Presented at ELI Meetings (08/15/2007)
Type:Presentations/Speeches
Abstract:

The family of literacies now promoted in higher education (information literacy, IT fluency, and media and visual literacies) continues to multiply. These educational agendas call for more pervasive collaboration among all stakeholders (faculty, administrators, librarians, technologists, student life staff, assessment specialists, and others) because of conceptual and programmatic linkages and convergences among them. The blending of these literacies can become a catalyst that taps into student learning and engagement at a deep level and effects cultural change within and across institutions.

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