Social Computing and Presented at ELI Meetings

Recent resources tagged with Social Computing and Presented at ELI Meetings.

Building Community with Virtual Spaces

Added by the EDUCAUSE Librarian
Title:Building Community with Virtual Spaces (ID: ELI08328)
Author(s):Shannon Ritter (The Pennsylvania State University)
Origin:Presented at ELI Meetings (09/17/2008)
Type:Presentations/Speeches
Abstract:

Building a community of learners can be especially challenging when working with online and distance education students. By using social networking tools like Facebook, Flickr, Twitter, and Second Life, we can begin to construct a community of sharing and participation that leads to enhanced satisfaction and a true sense of belonging.

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The <i>2008 Horizon Report</i>

Added by the EDUCAUSE Librarian
Title:The 2008 Horizon Report (ID: ELI08107)
Author(s):Laurence F. Johnson (The New Media Consortium (NMC)), Rachel Smith (The New Media Consortium (NMC)), Cyprien P. Lomas (The University of British Columbia), Diana G. Oblinger (EDUCAUSE), and Alan Levine (The New Media Consortium (NMC))
Origin:Presented at ELI Meetings (01/28/2008)
Type:Presentations/Speeches
Abstract:

The annual Horizon Report, a joint publication of the NMC and the ELI, highlights new technologies for teaching, learning, and creative expression. This session will review the research and process behind the report. The 2008 Horizon Report and its findings will be officially released at this session.

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Virtual Worlds as Web 2.0 Learning Spaces

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Title:Virtual Worlds as Web 2.0 Learning Spaces (ID: ELI08109)
Author(s):Sarah Smith Robbins (Ball State University)
Origin:Presented at ELI Meetings (01/28/2008)
Type:Presentations/Speeches
Abstract:

Virtual worlds such as Second Life offer powerful teaching and learning opportunities by integrating participatory, social, and immersive media for student-centered learning. Learn about Second Life, its use as a learning space, and its predictive role in the future of learning.

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Learning 2.0 at the McMaster University Library

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Title:Learning 2.0 at the McMaster University Library (ID: ELI08155)
Author(s):Jeffrey G. Trzeciak (McMaster University)
Origin:Presented at ELI Meetings (01/28/2008)
Type:Presentations/Speeches
Abstract:

Over the past year, the McMaster University Library has undertaken a radical transformation to accommodate the changing needs of our users. The transformation included a 12-week “learning 2.0” training program. The results have been significant. Come see how we did it and how we are using Web 2.0 daily.

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RavenDesk: How Is Your Economics Course Like Your English Course?

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Title:RavenDesk: How Is Your Economics Course Like Your English Course? (ID: ELI08140)
Author(s):Patrick Gosetti-Murrayjohn (University of Mary Washington) and Steven A. Greenlaw (University of Mary Washington)
Origin:Presented at ELI Meetings (01/28/2008)
Type:Presentations/Speeches
Abstract:

RavenDesk is a web application through which students share conceptual connections between courses. Students thus build a view of their own and their campus’s intellectual life by exposing the interrelationships between courses. An ELI edition for conference presentations will also be available. See http://www.patrickgmj.net/project/eli-ravendesk.

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Who's Afraid of Blogs, Wikis, Podcasts, and the Big Bad CMS? A Digi-Drama About Fear 2.0

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Title:Who's Afraid of Blogs, Wikis, Podcasts, and the Big Bad CMS? A Digi-Drama About Fear 2.0 (ID: ELI08182)
Author(s):Laura Blankenship (Bryn Mawr College), Barbara Sawhill (Oberlin College), Barbara Ganley (Middlebury College), Leslie Madsen-Brooks (University of California, Davis), and Martha Burtis (University of Mary Washington)
Origin:Presented at ELI Meetings (01/28/2008)
Type:Presentations/Speeches
Abstract:

Web 2.0 tools have the power to transform education. Such a transformation requires that faculty, students, and institutions take risks. With those risks comes fear, which is often unarticulated. How do you tackle this fear and make real change? Join us to face this fear together in a multimedia, interactive miniplay.

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Student Perspective Video - University of Dayton

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Title:Student Perspective Video - University of Dayton (ID: ELI07304)
Source:University of Dayton
Origin:Presented at ELI Meetings (08/15/2007)
Type:Presentations/Speeches
Abstract:

This video from the University of Dayton shows students discussing in their own words how and why they use social networking applications such as Facebook. It streams from the University of Dayton Web site in Windows Media format.

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Concurrent Sessions on Learning

Added by the EDUCAUSE Librarian
Title:Concurrent Sessions on Learning (ID: ELI07222)
Author(s):Enkhtuvshin Dorjgotov (Purdue University), Gary R. Bertoline (Purdue University), Jeffrey K. Sarbaum (University of North Carolina at Greensboro), Michael M. Kelly (MMKAA), Phillip D. Long (MIT), and Sarah Smith Robbins (Ball State University)
Origin:Presented at ELI Meetings (03/28/2007)
Type:Presentations/Speeches
Abstract:-The Impact of Computer-Simulated Haptic Force Feedback on Learning (Innovation Hall B) - Gary R. Bertoline and Enkhtuvshin Dorjgotov
- Immersive Learning Environments in the GeoWall (Nortel Workshop Room AB) - Michael M. Kelly
- Remote Labs (Collaboratory) - Phillip D. Long
- ECON201: An Online Game for College Credit (Innovation Hall A) - Jeffrey K. Sarbaum
- Immersion and Engagement in a Virtual Classroom: Using Second Life for Higher Education (BB&T Multimedia Classroom) - Sarah Smith Robbins
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Immersion and Engagement in a Virtual Classroom: Using <i>Second Life</i> for Higher Education

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Title:Immersion and Engagement in a Virtual Classroom: Using Second Life for Higher Education (ID: ELI07216)
Author(s):Sarah Smith Robbins (Ball State University)
Origin:Presented at ELI Meetings (03/27/2007)
Type:Presentations/Speeches
Abstract:Second Life, a multiuser virtual environment (MUVE), is the most cutting-edge virtual world available to educators today. This parlor presents a case study of one of the first university English courses held within Second Life. Participants will learn about the course and then have an exciting hands-on experience in Second Life.
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Virtual Learning Environments in 3D

Added by the EDUCAUSE Librarian
Title:Virtual Learning Environments in 3D (ID: ELI07206)
Author(s):Phillip D. Long (MIT)
Origin:Presented at ELI Meetings (03/28/2007)
Type:Presentations/Speeches
Abstract:

Virtual Learning Environments in 3D We've passed through Web 1.0, entering the architecture of participation. Wikis and other read/write Web 2.0 capabilities provide a collective voice and opportunities for collaboration. They remain, however, fundamentally textual. Emerging now is the Web with shape and form--the 3D virtual world (VW). As education becomes global, will immersive 3D VWs learning spaces provide a persistent new home campus? Discuss.

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