Collaboration; Social Computing; and Articles, Papers, and Reports

7 Things You Should Know About Flickr

Added by the EDUCAUSE Librarian
Title:7 Things You Should Know About Flickr (ID: ELI7034)
Origin:Contributed by EDUCAUSE Learning Initiative, 7 Things You Should Know (02/15/2008)
Type:Articles, Papers, and Reports
Abstract:

Flickr is a photo-sharing website where anyone can upload and tag photos, browse others' photos, and add comments and annotations. Users can create photo sets and collections to manage content and participate in topical groups to cultivate a sense of community. Although Flickr is ostensibly for photos, the site might more aptly be described as a venue for sharing experiences and building relationships. The site provides the tools, but the value derives from the contributions of the user community -- photos, comments, ratings, and organization -- and the connections that the site facilitates between individuals. In this way, Flickr embodies what has come to be known as Web 2.0 technology.

The "7 Things You Should Know About..." series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning technologies. Each brief focuses on a single technology and describes what it is, where it is going, and why it matters to teaching and learning. Use these briefs for a no-jargon, quick overview of a topic and share them with time-pressed colleagues.
In addition to the "7 Things You Should Know About..." briefs, you may find other ELI resources useful in addressing teaching, learning, and technology issues at your institution. To learn more, please visit the ELI Resources page.

 

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Supporting Knowledge Creation: Using Wikis for Group Collaboration

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Title:Supporting Knowledge Creation: Using Wikis for Group Collaboration (ID: ERB0803)
Author(s):Chelsea Harper (Central Queensland University) and Kate Watson (University of the Sunshine Coast)
Origin:Documents Contributed by ECAR, Research Bulletins (02/05/2008)
Type:Articles, Papers, and Reports
Abstract:

This research bulletin examines the wiki philosophy and how it fits within the Web 2.0 context. While wikis offer a number of benefits for supporting knowledge creation in collaborative groups, the literature suggests a strong need to establish conventions to enable long-term success. Based on an extensive literature review, the results of a research project into blog and wiki use in Australian libraries, and evaluations of the wiki installation of the RUBRIC Project sponsored by the Australian Commonwealth Department of Education, Science, and Training, the bulletin also examines how wiki technology can enable the online collaborative process.

Citation for this work: Watson, Kate, and Chelsea Harper. "Supporting Knowledge Creation: Using Wikis for Group Collaboration" (Research Bulletin, Issue 3). Boulder, CO: EDUCAUSE Center for Applied Research, 2008, available from http://www.educause.edu/ecar.

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This publication is currently password protected. All faculty, staff, and students from institutions that have subscribed to ECAR at the ECAR Participating, Comprehensive Content, Corporate, and Research Bulletins Package levels are authorized to access this publication by using their EDUCAUSE personal profile.

Using Social Software to Enhance IT Operations

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Title:Using Social Software to Enhance IT Operations (ID: ERB0714)
Author(s):Judith A. Pirani (EDUCAUSE)
Origin:Documents Contributed by ECAR, Research Bulletins (07/03/2007)
Type:Articles, Papers, and Reports
Abstract:

This research bulletin offers representative examples of social software in action within IT organizations at three institutions -- Duke University; the University of California, San Diego; and the University of Washington. It illustrates ways in which social software tools enhance staff communication and collaboration, and how the tools can support more robust applications such as content management systems.

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This publication is currently password protected. All faculty, staff, and students from institutions that have subscribed to ECAR at the ECAR Participating, Comprehensive Content, Corporate, and Research Bulletins Package levels are authorized to access this publication by using their EDUCAUSE personal profile.

E-Learning and International Education in The Netherlands

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Title:E-Learning and International Education in The Netherlands (ID: EQM0629)
Author(s):Henk Frencken (Leiden University), Ria K. Jacobi (SURF Foundation), and Karen Jager (Erasmus Universiteit Rotterdam)
Origin:EDUCAUSE Quarterly Articles (2006)
Type:Articles, Papers, and Reports
Abstract:

Research explored the relationship between distance learning and internationalization of education in The Netherlands to find best practices.

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Campuses Make Way for the Worldwide Wiki

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Title:Campuses Make Way for the Worldwide Wiki (ID: CSD4526)
Author(s):Rich Seeley (Campus Technology)
Origin:Contributed by Organizations or Campuses (2006)
Type:Articles, Papers, and Reports
Abstract:Do you wiki? Almost sounds suggestive, doesn't it? But while it is a trend on college campuses, where it may be bordering on a craze among the millennial generation, you can still get blank stares when you ask a grayer general audience about wikis.
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Summary of the NMI Advanced CAMP on Virtual Organizations

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Title:Summary of the NMI Advanced CAMP on Virtual Organizations (ID: EAF0560)
Origin:Contributed by EDUCAUSE Grant Programs (CAMP) (2005)
Type:Articles, Papers, and Reports
Abstract:This is a summary of the NMI Advanced CAMP on Virtual Organizations meeting that was held June 29—July 1, 2005 in Denver, Colorado.
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Virtual Dissection and Physical Collaboration

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Title:Virtual Dissection and Physical Collaboration (ID: CSD4000)
Author(s):Kenneth R. Fleischmann (Florida State University)
Source:First Monday
Origin:Contributed by Organizations or Campuses (2005)
Type:Articles, Papers, and Reports
Abstract:This paper explores how software can be designed for individual use or for collaboration in the physical or virtual world, focusing on physical collaboration. The case study explored is the design and use of frog and human dissection simulation software. Since socialization has traditionally played an important role in the dissection laboratory experience, yet dissection simulations do not typically incorporate any online or offline interactions, the idea of virtual dissections or other types of educational software for physical collaboration is proposed.
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