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 <title>Constance Steinkuehler Presentation on Virtual Worlds</title>
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 <description>&lt;p&gt;In this podcast of the presentation &amp;quot;&lt;a href=&quot;http://www.educause.edu/ELI072/Program/12402?PRODUCT_CODE=ELI072/GS05&quot;&gt; Cognition, Learning, and Literacy in Virtual Worlds&lt;/a&gt;,&amp;quot; &lt;a href=&quot;http://www.educause.edu/PeerDirectory/750?ID=159554&quot;&gt;Constance Steinkuehler&lt;/a&gt;, assistant professor at the University of Wisconsin&amp;#8211;Madison, discusses the intellectual practices that constitute gameplay in virtual worlds (for example, collaborative problem solving, informal scientific reasoning, computational literacy, and digital media literacy) and the way these coalesce into a form of cosmopolitanism found in the least likely of places, in context of pop culture. &lt;/p&gt;&lt;p&gt;This was presented as a general session at &lt;a href=&quot;http://www.educause.edu/content.asp?SECTION_ID=255&quot;&gt;Immersive Learning Environments: New Paths to Interaction and Engagement&lt;/a&gt;, the EDUCAUSE Learning Initiative&#039;s Spring 2007 Focus Session, held at the Friday Institute for Educational Innovation in Raleigh, North Carolina, March 27&amp;#8211;28, 2007. &lt;a href=&quot;http://www.educause.edu/Proceedings/12440&quot;&gt;Additional resources from the event&lt;/a&gt;, including session recordings and audio interviews, video, presentation materials, and photos, also are available online.&lt;/p&gt;</description>
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 <pubDate>Tue, 19 Jun 2007 10:39:44 -0500</pubDate>
 <dc:creator>gbayne</dc:creator>
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