First-Generation Ubiquitous Computing: Social, Mobile, and Gamelike

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Title:First-Generation Ubiquitous Computing: Social, Mobile, and Gamelike (ID: ELI07101)
Author(s):Bryan Alexander (National Institute for Technology and Liberal Education (NITLE))
Topics:Pervasive or Ubiquitous Computing, Social Computing, Teaching and Learning
Origin:Presented at ELI Meetings (01/22/2007)
Type:Presentations/Speeches
Abstract:Cybercultural transformation has spawned new forms of expression and community formation. Gaming, social software, and mobility have synthesized the first generation of global, ubiquitous computing. Education has already remapped onto this space outside the academy, while academia take its first steps. This session will survey the contours of what has emerged, with discussions on policy and popular culture.
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