Immersion and Engagement in a Virtual Classroom: Using <i>Second Life</i> for Higher Education

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Title:Immersion and Engagement in a Virtual Classroom: Using Second Life for Higher Education (ID: ELI07216)
Author(s):Sarah Smith Robbins (Ball State University)
Topics:E-Learning, Interaction and Engagement, Second Life, Social Computing, Virtual Community
Origin:Presented at ELI Meetings (03/27/2007)
Type:Presentations/Speeches
Abstract:Second Life, a multiuser virtual environment (MUVE), is the most cutting-edge virtual world available to educators today. This parlor presents a case study of one of the first university English courses held within Second Life. Participants will learn about the course and then have an exciting hands-on experience in Second Life.
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