Contributed by EDUCAUSE Learning Initiative

7 Things You Should Know About Wii

Added by the EDUCAUSE Librarian
Title:7 Things You Should Know About Wii (ID: ELI7039)
Origin:Contributed by EDUCAUSE Learning Initiative, 7 Things You Should Know (07/21/2008)
Type:Articles, Papers, and Reports
Abstract:

The Wii is a video game system that uses a wireless controller capable of sensing position and motion, allowing users to interact with the game applications through physical movements. The controller has captured the interest of academic researchers and hackers, who have used the technology to create applications such as a collaborative choreography tool and an inexpensive, interactive whiteboard. Wii technology is used as an input device in virtual worlds and as a training tool that allows learners to perform physical tasks in a digital, risk-free environment.

The "7 Things You Should Know About..." series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning technologies. Each brief focuses on a single technology and describes what it is, where it is going, and why it matters to teaching and learning. Use these briefs for a no-jargon, quick overview of a topic and share them with time-pressed colleagues.

View this resource:

7 Things You Should Know About Second Life

Added by the EDUCAUSE Librarian
Title:7 Things You Should Know About Second Life (ID: ELI7038)
Origin:Contributed by EDUCAUSE Learning Initiative, 7 Things You Should Know (06/11/2008)
Type:Articles, Papers, and Reports
Abstract:

Second Life is a virtual world with tens of millions of square meters of virtual lands, more than 13 million “residents,” and a thriving economy. Large numbers of colleges and universities—or, in some cases, individual departments or faculty—are active in Second Life, not only for academic purposes but also for campus visits, recruiting activities for prospective students, and fundraising. Second Life lets educators easily build and modify learning spaces to test how different strategies for a physical space affect learning, and a similar approach can be taken toward educational activities in those spaces.

The "7 Things You Should Know About..." series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning technologies. Each brief focuses on a single technology and describes what it is, where it is going, and why it matters to teaching and learning. Use these briefs for a no-jargon, quick overview of a topic and share them with time-pressed colleagues.

View this resource:

7 Things You Should Know About Multi-Touch Interfaces

Added by the EDUCAUSE Librarian
Title:7 Things You Should Know About Multi-Touch Interfaces (ID: ELI7037)
Origin:Contributed by EDUCAUSE Learning Initiative, 7 Things You Should Know (05/16/2008)
Type:Articles, Papers, and Reports
Abstract:

Multi-touch interfaces are input devices that recognize two or more simultaneous touches, allowing one or more users to interact with computer applications through various gestures created by fingers on a surface. Some devices also recognize differences in pressure and temperature. Multi-touch technology introduces users to swipes, pinches, rotations, and other actions that allow for richer, more immediate interaction with digital content. Multi-touch devices and supporting applications offer diverse ways of visualizing information to improve understanding, and they facilitate new ways to foster collaborative creation, permitting several users to work simultaneously on a single screen.

The "7 Things You Should Know About..." series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning technologies. Each brief focuses on a single technology and describes what it is, where it is going, and why it matters to teaching and learning. Use these briefs for a no-jargon, quick overview of a topic and share them with time-pressed colleagues.

View this resource:

7 Things You Should Know About Ning

Added by the EDUCAUSE Librarian
Title:7 Things You Should Know About Ning (ID: ELI7036)
Origin:Contributed by EDUCAUSE Learning Initiative, 7 Things You Should Know (04/23/2008)
Type:Articles, Papers, and Reports
Abstract:

Ning is an online service that allows users to create their own social networks and join and participate in other networks. No technical skill is required to set up a social network, and there are no limits to the number of networks a user can join. Users of Ning social networks have access to functionality similar to that of more well-known social networks, such as Facebook and MySpace. Various features allow users to read news or learn about related events, join groups, read and comment on blog entries, view photos and videos, and other activities as set up by the network creator. RSS feeds let users subscribe to updates from specific parts of the social network.

The "7 Things You Should Know About..." series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning technologies. Each brief focuses on a single technology and describes what it is, where it is going, and why it matters to teaching and learning. Use these briefs for a no-jargon, quick overview of a topic and share them with time-pressed colleagues.

View this resource:

7 Things You Should Know About Google Apps

Added by the EDUCAUSE Librarian
Title:7 Things You Should Know About Google Apps (ID: ELI7035)
Origin:Contributed by EDUCAUSE Learning Initiative, 7 Things You Should Know (03/19/2008)
Type:Articles, Papers, and Reports
Abstract:

Google Apps is a collection of web-based programs and file storage that run in a web browser. The applications include communication tools (Gmail, Google Talk, and Google Calendar), productivity tools (Google Docs: text files, spreadsheets, and presentations), a customizable start page (iGoogle), and Google Sites (to develop web pages). Google stores all of the files and content centrally and keeps a record of the different versions of a file. With Google Apps, sharing content is as simple as granting someone access, which facilitates collaboration, peer review of academic materials, and the collective generation of knowledge.

The "7 Things You Should Know About..." series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning technologies. Each brief focuses on a single technology and describes what it is, where it is going, and why it matters to teaching and learning. Use these briefs for a no-jargon, quick overview of a topic and share them with time-pressed colleagues.

View this resource:

7 Things You Should Know About Flickr

Added by the EDUCAUSE Librarian
Title:7 Things You Should Know About Flickr (ID: ELI7034)
Origin:Contributed by EDUCAUSE Learning Initiative, 7 Things You Should Know (02/15/2008)
Type:Articles, Papers, and Reports
Abstract:

Flickr is a photo-sharing website where anyone can upload and tag photos, browse others' photos, and add comments and annotations. Users can create photo sets and collections to manage content and participate in topical groups to cultivate a sense of community. Although Flickr is ostensibly for photos, the site might more aptly be described as a venue for sharing experiences and building relationships. The site provides the tools, but the value derives from the contributions of the user community -- photos, comments, ratings, and organization -- and the connections that the site facilitates between individuals. In this way, Flickr embodies what has come to be known as Web 2.0 technology.

View this resource:

2008 Horizon Report

Added by the EDUCAUSE Librarian
Title:2008 Horizon Report (ID: CSD5320)
Origin:Contributed by EDUCAUSE Learning Initiative, Horizon Report (01/29/2008)
Type:Articles, Papers, and Reports
Abstract:

The New Media Consortium (NMC) and the EDUCAUSE Learning Initiative (ELI) jointly produced Horizon Report describes six areas of emerging technology that will have significant impact on higher education within three adoption horizons over the next one to five years. The 2008 report focuses on the following topics;

  • Grassroots Video
  • Collaboration Webs
  • Mobile Broadband
  • Data Mashups
  • Collective Intelligence
  • Social Operating Systems
View this resource:

7 Things You Should Know About Lulu

Added by the EDUCAUSE Librarian
Title:7 Things You Should Know About Lulu (ID: ELI7033)
Origin:Contributed by EDUCAUSE Learning Initiative, 7 Things You Should Know (01/22/2008)
Type:Articles, Papers, and Reports
Abstract:

Lulu is a web-based self-publishing service, providing online access to the tools an individual needs to design, publish, and print original material, including books, brochures, reports, calendars, and posters. Self-publishing offers an alternative to traditional publishing by allowing authors and creators of content to decide what gets published and in what form, allowing anyone to publish a book inexpensively and much more quickly than with traditional publishing. Faculty can use the service to publish more timely textbooks and other material for courses, and by having access to the tools of production, students can see and understand the processes involved.

The "7 Things You Should Know About..." series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning technologies. Each brief focuses on a single technology and describes what it is, where it is going, and why it matters to teaching and learning. Use these briefs for a no-jargon, quick overview of a topic and share them with time-pressed colleagues.

View this resource:

ELI Discovery Tool: Student/Faculty Questionnaire

Added by the EDUCAUSE Librarian
Title:ELI Discovery Tool: Student/Faculty Questionnaire (ID: ELI8004)
Origin:Contributed by EDUCAUSE Learning Initiative (05/16/2007)
Type:Tools
Abstract:

The ELI Student/Faculty Questionnaire is designed to help you explore student and faculty experiences and expectations with technology in teaching and learning. Specifically, the questionnaire examines student and faculty

  • Familiarity with learning technologies,
  • Expectations for the use of technology in teaching and learning, and
  • Views on how students prefer to learn.

This questionnaire provides insight into possible gaps that may exist at your institution, such as

  • The difference between the learning technologies that are expected by today's students and those that your faculty feel comfortable using, and
  • Students' self-described learning preferences contrasted with faculty perceptions of those preferences.
View this resource:

ELI Discovery Tool: Net Generation Workshop Guide

Added by the EDUCAUSE Librarian
Title:ELI Discovery Tool: Net Generation Workshop Guide (ID: ELI8003)
Origin:Contributed by EDUCAUSE Learning Initiative (07/19/2007)
Type:Tools
Abstract:

The Net Generation Workshop Guide is a collection of simple activities and suggested readings on the Net Generation. It is divided into easily customized modules that can be used as stand-alone activities lasting a couple of hours or all together for a multi-day event. They have been designed for faculty development, staff retreats, or similar programs.

View this resource:

ELI Discovery Tool: Learning Space Workshop Guide

Added by the EDUCAUSE Librarian
Title:ELI Discovery Tool: Learning Space Workshop Guide (ID: ELI8002)
Origin:Contributed by EDUCAUSE Learning Initiative (01/18/2007)
Type:Tools
Abstract:

The Learning Space Workshop Guide offers a set of action-oriented, modifiable, modular activities for use in faculty development, staff retreats, or similar events. The activities encourage critical thinking about characteristics and principles of effective learning space design, the pedagogical roles of technology, student perspectives, assessment, and related issues.

View this resource:

ELI Discovery Tool: Applying Technology to Teaching and Learning

Added by the EDUCAUSE Librarian
Title:ELI Discovery Tool: Applying Technology to Teaching and Learning (ID: ELI8000)
Origin:Contributed by EDUCAUSE Learning Initiative (01/19/2006)
Type:Tools
Abstract:

Applying Technology to Teaching and Learning is a set of guides to help you select and integrate technology into teaching and learning. Whether you are a faculty member, academic administrator, instructional technologist, or part of a planning committee you may find them useful to:

  • Focus on the key learning issues that should drive technology selection
  • Better understand your technology options
  • Implement the technology that best supports your teaching and learning objectives
View this resource:

Making the Grade: The Role of Assessment in Authentic Learning

Added by the EDUCAUSE Librarian
Title:Making the Grade: The Role of Assessment in Authentic Learning (ID: ELI3019)
Author(s):Marilyn M. Lombardi (Duke University)
Edited by:Diana G. Oblinger (EDUCAUSE)
Origin:Contributed by EDUCAUSE Learning Initiative, White Papers (01/08/2008)
Type:Articles, Papers, and Reports
Abstract:

Assessment is an integral component of any successful teaching effort. Research has shown that students engage with subject matter based in part on their expectations about how their achievement will be evaluated. Educators who strive to bring authentic learning experiences to their students must devise appropriate and meaningful measures to assess student learning and mastery of concepts at hand. Although some barriers must be overcome, numerous examples point to the opportunities available for effective assessment of authentic learning initiatives. These approaches to assessment are vital to ensuring that models of teaching and learning with technology see their full potential.

View this resource:

7 Things You Should Know About Skype

Added by the EDUCAUSE Librarian
Title:7 Things You Should Know About Skype (ID: ELI7032)
Origin:Contributed by EDUCAUSE Learning Initiative, 7 Things You Should Know (12/05/2007)
Type:Articles, Papers, and Reports
Abstract:

Skype is a voice over Internet protocol (VoIP) application that lets users make free phone calls between Skype-equipped computers and inexpensive calls between Skype computers and landline or cell phones. Skype functions on a P2P model rather than as a centralized application, and it offers features such as voicemail, call forwarding, conference calling, and video chat. In most circumstances, Skype provides access to voice and video communication for a fraction of what other options cost. It allows more frequent contact between colleagues, collaborators, and friends and permits connections with those not likely to be in touch through conventional phone systems.

The "7 Things You Should Know About..." series from the EDUCAUSE Learning Initiative (ELI) provides concise information on emerging learning technologies. Each brief focuses on a single technology and describes what it is, where it is going, and why it matters to teaching and learning. Use these briefs for a no-jargon, quick overview of a topic and share them with time-pressed colleagues.

View this resource:

7 Things You Should Know About Citizen Journalism

Added by the EDUCAUSE Librarian
Title:7 Things You Should Know About Citizen Journalism (ID: ELI7031)
Origin:Contributed by EDUCAUSE Learning Initiative, 7 Things You Should Know (11/15/2007)
Type:Articles, Papers, and Reports
Abstract:

Citizen journalism refers to a wide range of activities in which everyday people contribute information or commentary about news events. With the birth of digital technologies, people now have unprecedented access to the tools of production and dissemination. Citizen journalism epitomizes the belief that the experiences of people personally involved with an issue present a different -- and often more complete -- picture of events than can be derived from the perspective of an outsider. Citizen journalism encompasses content ranging from user-submitted reviews on a Web site about movies to wiki-based news. It forces contributors to think objectively, asking probing questions and working to understand the context -- the kinds of activities that lead to deeper learning.

View this resource: