Virtual Worlds, Presented at ELI Meetings

Using Computer-Simulated Case-Based Scenarios to Improve Learning

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Title:Using Computer-Simulated Case-Based Scenarios to Improve Learning (ID: ELI08211)
Author(s):David M. Segal (University of Central Florida)
Origin:Presented at ELI Meetings (03/18/2008)
Type:Presentations/Speeches
Abstract:

An online virtual case-based management system was developed to provide an interactive learning portal using simulated case scenarios, collaborative learning, decision support, and real-time assessment of student motivation and decision skills. Learn how to dynamically create and implement online case scenarios using virtual characters, speech, and other media-rich content.

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The New Virtual Field Trip: A Perspective from NC State's Entomology Bug World

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Title:The New Virtual Field Trip: A Perspective from NC State's Entomology Bug World (ID: ELI08212)
Author(s):Len Annetta (North Carolina State University) and Marta Klesath (North Carolina State University)
Origin:Presented at ELI Meetings (03/18/2008)
Type:Presentations/Speeches
Abstract:

The presentation will give a development perspective to incorporating a virtual field trip into a newly created online entomology course. The field trip in the traditional course took students to a local farm to uncover the varying species of bugs at the farm, as well as where they lived and what they ate. As the course went online, the 3D virtual environment enabled virtual students to share experiences similar to those of the traditional students while learning the same content.

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Authentic Critical Reflection: Critique_It in Second Life

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Title:Authentic Critical Reflection: Critique_It in Second Life (ID: ELI08217)
Author(s):Michael Connors (University of Wisconsin-Madison)
Origin:Presented at ELI Meetings (03/18/2008)
Type:Presentations/Speeches
Abstract:

Critique_It is an online virtual classroom critique system originally developed at the University of Wisconsin-Madison in Croquet and ported to Second Life. The critique is a rudimentary instructional methodology in the arts that can be applied to most other disciplines. Critique_It provides an environment for simulating authentic learning strategies and allowing the possibility for feedback from peers and experts from outside the campus.

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Making Learning Real: Turning Sim City into "Sim Science"!

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Title:Making Learning Real: Turning Sim City into "Sim Science"! (ID: ELI08210)
Author(s):Diane Jass Ketelhut (Temple University)
Origin:Presented at ELI Meetings (03/18/2008)
Type:Presentations/Speeches
Abstract:

Current theories suggest that learning is facilitated when embedded in the context in which it will be used, but the constraints of the traditional classroom make implementing this difficult to impossible. This session will focus on exploring how new technologies such as virtual environments can situate learning in a "real" virtual context, motivate students while helping them develop scientific habits of mind, and support teachers in leading complex scientific inquiries.

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Virtual Worlds as Web 2.0 Learning Spaces

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Title:Virtual Worlds as Web 2.0 Learning Spaces (ID: ELI08109)
Author(s):Sarah Smith Robbins (Ball State University)
Origin:Presented at ELI Meetings (01/28/2008)
Type:Presentations/Speeches
Abstract:

Virtual worlds such as Second Life offer powerful teaching and learning opportunities by integrating participatory, social, and immersive media for student-centered learning. Learn about Second Life, its use as a learning space, and its predictive role in the future of learning.

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Do I Need a <i>Second</i> Life? The Opportunities and Challenges of Virtual Worlds

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Title:Do I Need a Second Life? The Opportunities and Challenges of Virtual Worlds (ID: ELI08134)
Author(s):Chris Clark (University of Notre Dame)
Origin:Presented at ELI Meetings (01/28/2008)
Type:Presentations/Speeches
Abstract:

To explore the potential of virtual worlds, Notre Dame faculty are developing demonstration projects and a white paper. This session will demonstrate the applications of Second Life and share opportunities and challenges presented by virtual worlds.

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Cognition, Learning, and Literacy in Virtual Worlds

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Title:Cognition, Learning, and Literacy in Virtual Worlds (ID: ELI07205)
Author(s):Constance Steinkuehler (University of Wisconsin-Madison)
Origin:Presented at ELI Meetings (03/28/2007)
Type:Presentations/Speeches
Abstract:

This presentation will detail the intellectual practices that constitute gameplay in virtual worlds (for example, collaborative problem solving, informal scientific reasoning, computational literacy, and digital media literacy) and the way these coalesce into a form of cosmopolitanism found in the least likely of places, in context of pop culture.

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The Next Generation of Digital Learning Spaces: Exploring the Frontier of Virtual Worlds

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Title:The Next Generation of Digital Learning Spaces: Exploring the Frontier of Virtual Worlds (ID: ELI07163)
Author(s):Alan Levine (The New Media Consortium (NMC)), Heidi Trotta (Seton Hall University), and Laurence F. Johnson (The New Media Consortium (NMC))
Origin:Presented at ELI Meetings (01/22/2007)
Type:Presentations/Speeches
Abstract:The use of virtual worlds affords students and educators the ability to break free from the confines of traditional classrooms and online learning spaces. Pioneers of this emerging technology will discuss the creation of the New Media Consortium virtual campus as well as present case studies that will illustrate successes and challenges in this new learning frontier.
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