Presented at ELI Meetings, Interaction and Engagement

Using Computer-Simulated Case-Based Scenarios to Improve Learning

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Title:Using Computer-Simulated Case-Based Scenarios to Improve Learning (ID: ELI08211)
Author(s):David M. Segal (University of Central Florida)
Origin:Presented at ELI Meetings (03/18/2008)
Type:Presentations/Speeches
Abstract:

An online virtual case-based management system was developed to provide an interactive learning portal using simulated case scenarios, collaborative learning, decision support, and real-time assessment of student motivation and decision skills. Learn how to dynamically create and implement online case scenarios using virtual characters, speech, and other media-rich content.

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Authentic Learning in History and Social Sciences: How "Real" Can We Make the Classroom Experience?

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Title:Authentic Learning in History and Social Sciences: How "Real" Can We Make the Classroom Experience? (ID: ELI08213)
Author(s):Scot A. French (University of Virginia)
Origin:Presented at ELI Meetings (03/18/2008)
Type:Presentations/Speeches
Abstract:

How can we bring authentic learning, with real-world outcomes and assessments, into the history/social science classroom? This session will discuss the presenter's efforts to design and teach digital history seminars in partnership with museum professionals at the Smithsonian American Art Museum and Monticello.

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Authentic Critical Reflection: Critique_It in Second Life

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Title:Authentic Critical Reflection: Critique_It in Second Life (ID: ELI08217)
Author(s):Michael Connors (University of Wisconsin-Madison)
Origin:Presented at ELI Meetings (03/18/2008)
Type:Presentations/Speeches
Abstract:

Critique_It is an online virtual classroom critique system originally developed at the University of Wisconsin-Madison in Croquet and ported to Second Life. The critique is a rudimentary instructional methodology in the arts that can be applied to most other disciplines. Critique_It provides an environment for simulating authentic learning strategies and allowing the possibility for feedback from peers and experts from outside the campus.

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Making Learning Real: Turning Sim City into "Sim Science"!

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Title:Making Learning Real: Turning Sim City into "Sim Science"! (ID: ELI08210)
Author(s):Diane Jass Ketelhut (Temple University)
Origin:Presented at ELI Meetings (03/18/2008)
Type:Presentations/Speeches
Abstract:

Current theories suggest that learning is facilitated when embedded in the context in which it will be used, but the constraints of the traditional classroom make implementing this difficult to impossible. This session will focus on exploring how new technologies such as virtual environments can situate learning in a "real" virtual context, motivate students while helping them develop scientific habits of mind, and support teachers in leading complex scientific inquiries.

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Citizen Journalists at ELI 2008

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Title:Citizen Journalists at ELI 2008 (ID: ELI08199)
Author(s):W. Gardner Campbell (University of Mary Washington), Cyprien P. Lomas (The University of British Columbia), Patricia A. McGee (University of Texas at San Antonio), Deborah Keyek-Franssen (University of Colorado at Boulder), and Liv Gjestvang (The Ohio State University)
Origin:Presented at ELI Meetings (02/20/2008)
Type:Presentations/Speeches
Abstract:

Citizen journalism refers to a wide range of activities in which everyday people contribute to information or commentary about news events. The practice epitomizes the belief that the experiences of people personally involved with an issue present a different -- and often more complete -- picture of events than can be derived from the perspective of an outsider.

At the ELI Annual Meeting in San Antonio, ELI put this innovation into practice, arming a team of five "citizen journalists" with video cameras to capture important themes that emerged during the event. The team -- Gardner Campbell, Cyprien Lomas, Patricia McGee, Deborah Keyek-Franssen, and Liv Gjestvang -- shot footage from the event as well as participant interviews. This final video summary, created with the help of Instructional Technology graduate students from the University of Texas-San Antonio, was presented on the final day of the meeting.

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Student Content Showcase

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Title:Student Content Showcase (ID: ELI08146)
Origin:Presented at ELI Meetings (01/28/2008)
Type:Presentations/Speeches
Abstract:

How would students answer the question, "What would your ideal education look like?" See for yourself in the student content showcase, produced in collaboration with Apple. Five Apple student representatives will informally respond to the question through short videos they have created, which they will present in the Rio Grande West Ballroom at various points in the program.

These "video poster sessions" will give you the chance to discuss with them their views on teaching and learning as well as the technical and creative processes behind their videos. This is a great opportunity to talk with students about their expectations for Learning 2.0 while learning some techniques and tips for creating your own videos.

In addition to conducting the showcase, these students will also capture and present their conference experience. Links to their videos, podcasts, blogs, etc., will be added to the ELI Web site as they become available, adding a student voice to our citizen journalism activity.

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Learning Studios: Engaging Millennial Students in a New Classroom Environment

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Title:Learning Studios: Engaging Millennial Students in a New Classroom Environment (ID: ELI08179)
Author(s):Linda L. Garcia (University of Texas at Austin) and Homero Lopez (Estrella Mountain Community College)
Origin:Presented at ELI Meetings (01/28/2008)
Type:Presentations/Speeches
Abstract:

Today's millennial Hispanics are part of a generational wave of young students likely to be more disengaged in traditional learning environments. Discover how a new generation of learning classrooms can increase millennial students' engagement at your college and learn about faculty's perceptions of this new environment.

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A Blended Faculty Community of Inquiry: Linking Leadership, Course Redesign, and Evaluation

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Title:A Blended Faculty Community of Inquiry: Linking Leadership, Course Redesign, and Evaluation (ID: ELI08189)
Author(s):Norman Vaughan (University of Calgary) and Donn Randy Garrison (University of Calgary)
Origin:Presented at ELI Meetings (01/28/2008)
Type:Presentations/Speeches
Abstract:

This session will demonstrate and discuss the importance of linking leadership, course redesign, and evaluation in order to improve the quality of the student learning experience in higher education.

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More on Meaningful Math, Relevant Science: Engaging Adult Online Learners

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Title:More on Meaningful Math, Relevant Science: Engaging Adult Online Learners (ID: ELI08192)
Author(s):Evelyn Kay Ting (Empire State College SUNY), Kent Stanton (Empire State College SUNY), and Ken Charuk (Empire State College SUNY)
Origin:Presented at ELI Meetings (01/28/2008)
Type:Presentations/Speeches
Abstract:

Development of rigorous, relevant, problem-based interactive math and science courses for online adult learners resulted in an enhanced team development process, a portfolio of reusable learning objects, and puzzling research results from project evaluation. This session will present the project from the perspectives of development teams, an instructional technologist, and outcomes research.

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Digital Story Making: Understanding the Learner's Perspective

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Title:Digital Story Making: Understanding the Learner's Perspective (ID: ELI08167)
Author(s):Gail Matthews-DeNatale (Simmons College)
Origin:Presented at ELI Meetings (01/28/2008)
Type:Presentations/Speeches
Abstract:

Digital storytelling assignments involve students in firsthand multimedia authorship. But what does the story-making experience feel like from the learner's perspective? What can students tell us about the impact of these types of assignments on their learning? Student interviews about their story-making experiences provide insight into the gestalt of digital storytelling.

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Technology and the Conative Learning Domain in Undergraduate Education

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Title:Technology and the Conative Learning Domain in Undergraduate Education (ID: ELI08105)
Author(s):Thomas C. Reeves (University of Georgia)
Origin:Presented at ELI Meetings (01/28/2008)
Type:Presentations/Speeches
Abstract:

Although many instructors teach to higher-order cognitive, affective, and psychomotor outcomes and to specific objectives derived from their disciplines, they ignore critical conative outcomes. Fortunately, technology has potential to foster engaged learning and authentic assessment that address the full range of cognitive, conative, affective, and psychomotor outcomes in undergraduate education.

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Technology-Empowered Collaborative and Learning

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Title:Technology-Empowered Collaborative and Learning (ID: ELI08144)
Author(s):Gregory D. Bothun (University of Oregon)
Origin:Presented at ELI Meetings (01/28/2008)
Type:Presentations/Speeches
Abstract:

We will present learning outcomes from Science and Culture, an interdisciplinary course in a wireless laptop classroom. In-class activities involve pushing content out to individual laptops. Students process this content in groups and publish their results globally. This teaching technique, which greatly increases student engagement, will be demonstrated during this session.

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Prisms Around Student Learning: Information Literacy, IT Fluency, and Media Literacy

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Title:Prisms Around Student Learning: Information Literacy, IT Fluency, and Media Literacy (ID: ELI07302)
Author(s):Craig Gibson (George Mason University)
Origin:Presented at ELI Meetings (08/15/2007)
Type:Presentations/Speeches
Abstract:

The family of literacies now promoted in higher education (information literacy, IT fluency, and media and visual literacies) continues to multiply. These educational agendas call for more pervasive collaboration among all stakeholders (faculty, administrators, librarians, technologists, student life staff, assessment specialists, and others) because of conceptual and programmatic linkages and convergences among them. The blending of these literacies can become a catalyst that taps into student learning and engagement at a deep level and effects cultural change within and across institutions.

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Immersion and Engagement in a Virtual Classroom: Using <i>Second Life</i> for Higher Education

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Title:Immersion and Engagement in a Virtual Classroom: Using Second Life for Higher Education (ID: ELI07216)
Author(s):Sarah Smith Robbins (Ball State University)
Origin:Presented at ELI Meetings (03/27/2007)
Type:Presentations/Speeches
Abstract:Second Life, a multiuser virtual environment (MUVE), is the most cutting-edge virtual world available to educators today. This parlor presents a case study of one of the first university English courses held within Second Life. Participants will learn about the course and then have an exciting hands-on experience in Second Life.
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Concurrent Sessions on Learning

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Title:Concurrent Sessions on Learning (ID: ELI07222)
Author(s):Enkhtuvshin Dorjgotov (Purdue University), Gary R. Bertoline (Purdue University), Jeffrey K. Sarbaum (University of North Carolina at Greensboro), Michael M. Kelly (MMKAA), Phillip D. Long (MIT), and Sarah Smith Robbins (Ball State University)
Origin:Presented at ELI Meetings (03/28/2007)
Type:Presentations/Speeches
Abstract:-The Impact of Computer-Simulated Haptic Force Feedback on Learning (Innovation Hall B) - Gary R. Bertoline and Enkhtuvshin Dorjgotov
- Immersive Learning Environments in the GeoWall (Nortel Workshop Room AB) - Michael M. Kelly
- Remote Labs (Collaboratory) - Phillip D. Long
- ECON201: An Online Game for College Credit (Innovation Hall A) - Jeffrey K. Sarbaum
- Immersion and Engagement in a Virtual Classroom: Using Second Life for Higher Education (BB&T Multimedia Classroom) - Sarah Smith Robbins
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