Curriculum Development, Presented at SAC Conferences

What Are We Playing At? What It Means to Integrate Games into the Curriculum, and Why We Should Do It

Added by the EDUCAUSE Librarian
Title:What Are We Playing At? What It Means to Integrate Games into the Curriculum, and Why We Should Do It (ID: SAC0513)
Author(s):Richard Van Eck (University of North Dakota)
Origin:Presented at SAC Conferences (08/09/2005)
Type:Presentations/Speeches
Abstract:This session will present an overview of the field of digital game-based learning (DGBL), including what it means to integrate games into the curriculum and the theory and rationale behind how, why, and with whom games are effective. It will also discuss DGBL-related research and practical questions, what DGBL looks like when it is done correctly, and what kinds of infrastructure and support are needed to help faculty integrate games meaningfully.
View this resource: