Games and Gaming, Presented at SAC Conferences

The Role of Play and Preparing for a Changing Student Population

Added by the EDUCAUSE Librarian
Title:The Role of Play and Preparing for a Changing Student Population (ID: SAC07008)
Author(s):Rachel Smith (The New Media Consortium (NMC))
Origin:Presented at SAC Conferences (08/03/2007)
Type:Presentations/Speeches
Abstract:

Students are arriving on campus with a set of expectations and behaviors that differ from those of previous generations, including the faculty, who are faced with engaging them in the process of learning. Students' experience with new kinds of games and media has shaped their view of what learning is and how it occurs. This conversation will explore the changing way that young people approach playing, learning, and working and will examine how the concept of play can build bridges between traditional and emerging student populations.

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What Are We Playing At? What It Means to Integrate Games into the Curriculum, and Why We Should Do It

Added by the EDUCAUSE Librarian
Title:What Are We Playing At? What It Means to Integrate Games into the Curriculum, and Why We Should Do It (ID: SAC0513)
Author(s):Richard Van Eck (University of North Dakota)
Origin:Presented at SAC Conferences (08/09/2005)
Type:Presentations/Speeches
Abstract:This session will present an overview of the field of digital game-based learning (DGBL), including what it means to integrate games into the curriculum and the theory and rationale behind how, why, and with whom games are effective. It will also discuss DGBL-related research and practical questions, what DGBL looks like when it is done correctly, and what kinds of infrastructure and support are needed to help faculty integrate games meaningfully.
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