Web Seminars Contributed by EDUCAUSE

IT/Enterprise Architecture: What Is It, and What Value Does Leadership Find in Having an Architect at Hand?

Added by the EDUCAUSE Librarian
Title:IT/Enterprise Architecture: What Is It, and What Value Does Leadership Find in Having an Architect at Hand? (ID: LIVE0811)
Author(s):James Phelps (University of Wisconsin-Madison)
Origin:EDUCAUSE Live!, Web Seminars Contributed by EDUCAUSE (05/12/2008)
Type:Presentations/Speeches
Abstract:

In a recent survey, one-third of CIOs polled had a high-level architecture group. Of the remaining CIOs, one-third were planning to establish an architecture group in the next year or two. What role does architecture play in projects and strategic planning? Hear the perspective of an IT/enterprise architect as he talks about the practice and value of architecture. Learn about ITANA, a peer group where you can engage and learn more about architect as practiced in higher education.

View this resource:

Digital Visual Literacy: Interdisciplinary Skills for the 21st-Century Learner

Added by the EDUCAUSE Librarian
Title:Digital Visual Literacy: Interdisciplinary Skills for the 21st-Century Learner (ID: LIVE0810)
Author(s):Florence Martin (Mesa Community College), John J. Gibson (Glendale Community College), and Oris Friesen (Mesa Community College)
Origin:EDUCAUSE Live!, Web Seminars Contributed by EDUCAUSE (05/06/2008)
Type:Presentations/Speeches
Abstract:

As international culture and commerce become increasingly reliant on visual communications, visual literacy has developed into an essential skill for 21st-century college graduates. With advancements in technology and the digitizing of information, digital literacy has also grown in importance. Digital visual literacy (DVL) is the ability to critically analyze digital visual materials, create effective visual communications, and make judgments and decisions using visual representations of thoughts and ideas. These skills, which actively engage our cognitive processing of visual images, have evolved from concepts at the intersection of a range of established disciplines. This session will discuss this exciting new literacy, showcase the free materials developed under a National Science Foundation Advanced Technological Education grant, and share recent feedback from instructors who have integrated these pioneering instructional modules into their courses. The discussion will benefit faculty, staff, and administrators infusing their curriculum with fresh IT skills.

View this resource:

Metacognition and Monitoring: Understanding and Improving Students’ Skills for Learning

Added by the EDUCAUSE Librarian
Title:Metacognition and Monitoring: Understanding and Improving Students’ Skills for Learning (ID: ELIWEB085)
Author(s):Marsha C. Lovett (Carnegie Mellon University)
Origin:ELI Web Seminars, Web Seminars Contributed by EDUCAUSE (05/05/2008)
Type:Presentations/Speeches
Abstract:

As educators, Lovett says, we tend to focus on teaching students "content," but we also want to help students develop as learners. Metacognition—thinking about one’s own thinking and reflecting on one’s own learning—is essential to achieving both goals, and yet instructors often feel they lack time or expertise to teach their students metacognitive skills. This presentation offers a second opportunity to hear Lovett’s popular featured session from the 2008 ELI Annual Meeting.

View this resource:

Spotlight On Identity Management: The Evolving Definition of "Student": Identity Management at Duke University

Added by the EDUCAUSE Librarian
Title:Spotlight On Identity Management: The Evolving Definition of "Student": Identity Management at Duke University (ID: SPTIDM084)
Author(s):Klara Jelinkova (Duke University) and Lynne M. O'Brien (Duke University)
Origin:EDUCAUSE Live! Spotlight, Web Seminars Contributed by EDUCAUSE (04/18/2008)
Type:Presentations/Speeches
Abstract:

The meaning of "student" is evolving at Duke University in response to many institutional and faculty outreach efforts. This trend is mirrored at many of Duke’s peer institutions. We see the concept of "learners" expanding beyond traditionally enrolled college students to include community participants, youth enrolled in talent programs, and continuing education students. At the same time, the realm of academic services faculty use for teaching has grown beyond traditional institutionally provided services such as Blackboard to encompass Flickr, blogs, Twitter, and any new technology available to faculty for free. How can we address the expansion in student population and in resources? How do you extend your institution’s computing resources to people outside your campus? How do you extend your local service concepts and policies to the end-user commodity-driven applications that are within any faculty’s reach? Lynne O'Brien and Klara Jelinkova will discuss the issues, concepts, and solutions surrounding identity management proposed and implemented at Duke University.

View this resource:

Augmented Reality: New Strategies in Location-Based Mobile Learning Games and Simulations

Added by the EDUCAUSE Librarian
Title:Augmented Reality: New Strategies in Location-Based Mobile Learning Games and Simulations (ID: ELIWEB084)
Author(s):Judy Perry (MIT)
Origin:ELI Web Seminars, Web Seminars Contributed by EDUCAUSE (04/14/2008)
Type:Presentations/Speeches
Abstract:

AR experiences combine virtual overlays of information onto real-world locations. These interactive experiences equip users with location sensing devices (for example, Windows Mobile PDAs with GPS), providing players with location-specific data, narrative, and rich media. As players move around a real-world location, their devices allow them to interview virtual game characters, collect virtual data, and consider the interrelationships between their real-world location and the virtual information provided.

In this seminar, Perry will provide an overview of recent work in AR by the MIT Scheller Teacher Education Program (MIT STEP), which has been conducting research on using AR simulations for educational purposes with the aim of better understanding how these experiences might offer new learning opportunities. AR games have the potential not only to engage players with specific content but also to provide opportunities to develop 21st-century skills such as collaboration, communication, and critical thinking. The MIT STEP lab is also developing AR authoring toolkits that will allow AR game designers to create their own location-based games.

View this resource:

Knowledge Sharing: Some Myths and Ideas, and a Little IT

Added by the EDUCAUSE Librarian
Title:Knowledge Sharing: Some Myths and Ideas, and a Little IT (ID: LIVE088)
Author(s):Jean Engle (NASA/Johnson Space Center)
Origin:EDUCAUSE Live!, Web Seminars Contributed by EDUCAUSE (04/11/2008)
Type:Presentations/Speeches
Abstract:

Today in many circles the mention of knowledge management conjures up fears of complex IT systems (often equated with failure) or a new initiative (often associated with vague requirements). How do you develop a knowledge management program that incorporates the essence of organizational learning and knowledge sharing without new tools or systems? The Johnson Space Center has embarked on such a quest to define a program that leverages the wealth of knowledge of 50 years of human space flight not only for today's workforce but also for generations to come.

View this resource:

The Why and How of Web Accessibility

Added by the EDUCAUSE Librarian
Title:The Why and How of Web Accessibility (ID: LIVE087)
Author(s):Harry Hochheiser (Towson University) and Tracy Mitrano (Cornell University)
Origin:EDUCAUSE Live!, Web Seminars Contributed by EDUCAUSE (04/04/2008)
Type:Presentations/Speeches
Abstract:

The challenge of web accessibility raises issues of both policy and technology. This session features experts in each of these two areas.

Policy guru Tracy Mitrano says: "Developing a web accessibility policy has been one of the greatest but most rewarding challenges I have faced in creating an IT policy framework at Cornell. With the EDUCAUSE Live! audience, I would like to share some of the struggles and stories about that process and what accessibility, education, and the web have come to mean to me as a result."

Technology expert Harry Hochheiser summarizes: "Although the need for accessible web sites is widely accepted, many developers are still uncertain about the costs and limitations associated with designs that account for users with varying skills, capabilities, and computing tools. Fortunately, these problems are solvable: with proper planning and design, web sites can be interactive, engaging, highly functional, and accessible. The combination of accessibility guidelines and automated evaluation tools can help any developer build sites that are more accessible and usable for all users."

View this resource:

Teaching with Digital Collections in the Undergraduate Curriculum

Added by the EDUCAUSE Librarian
Title:Teaching with Digital Collections in the Undergraduate Curriculum (ID: LIVE086)
Author(s):Dena Hutto (Reed College) and Marianne Colgrove (Reed College)
Origin:EDUCAUSE Live!, Web Seminars Contributed by EDUCAUSE (03/25/2008)
Type:Presentations/Speeches
Abstract:

Many academic digital collection projects are focused on special collections and college archives. Such projects seek to bring collections "out of the basement" and enable greater access to valuable and specialized research materials. However, undergraduate students and faculty often have very different needs and expectations of these digital materials than experienced researchers or the general public.

What does it take to implement a digital asset management system that not only improves access to collections but also allows faculty to integrate digital materials into their teaching? Teaching with digital collections means collection development that is driven by faculty needs, flexible presentation tools, and web interfaces that help students understand visual resources in context. Reed College’s IT and library will share their experiences in implementing a CONTENTdm-based digital image collection for the classics and humanities.

View this resource:

Spotlight On Identity Management: Penn State's Identity and Access Management Initiative

Added by the EDUCAUSE Librarian
Title:Spotlight On Identity Management: Penn State's Identity and Access Management Initiative (ID: SPTIDM083)
Author(s):Joel L. Weidner (The Pennsylvania State University) and P. Renee Shuey (The Pennsylvania State University)
Origin:EDUCAUSE Live! Spotlight, Web Seminars Contributed by EDUCAUSE (03/14/2008)
Type:Presentations/Speeches
Abstract:

With demands for identity and access management (IAM) paralleling the explosive growth in online interactions, it is imperative that existing business systems, infrastructure, planning, and technologies evolve to keep pace with the access needs of the future. Recognizing the importance of developing a comprehensive, forward-looking strategy to deal with this issue, the IAM initiative was formed by Kevin Morooney, vice provost for information technology, in April 2007. The group comprises 27 individuals who span many administrative areas at the university. The group is co-chaired by Renee Shuey, Information Technology Services (ITS) and Joel Weidner, Auxiliary and Business Services.

The group's primary charge was to create an IAM road map (or strategy) for Penn State. A secondary goal was to establish a community of people and organizations from across the university who understand each other's pressures, needs, and desires for developing an IAM infrastructure that will support and enhance academic, research, business, and collaborative processes.

View this resource:

U.S. Internet Access Policy

Added by the EDUCAUSE Librarian
Title:U.S. Internet Access Policy (ID: LIVE085)
Author(s):Susan Crawford (Yale University)
Origin:EDUCAUSE Live!, Web Seminars Contributed by EDUCAUSE (03/07/2008)
Type:Presentations/Speeches
Abstract:

A worldwide tussle over Internet access policy is playing out right now, and many countries are closely watching what the United States does. This talk will provide a brief overview of the U.S. regulatory structure for high-speed Internet access.

View this resource:

Many Students Loosely Joined: Social Software to Support Distance Education Learners

Added by the EDUCAUSE Librarian
Title:Many Students Loosely Joined: Social Software to Support Distance Education Learners (ID: ELIWEB083)
Author(s):Terry Anderson (Athabasca University)
Origin:ELI Web Seminars, Web Seminars Contributed by EDUCAUSE (03/03/2008)
Type:Presentations/Speeches
Abstract:

Over the past decade, colleges and universities have increasingly turned to the web to increase student access, expand course offerings, and reach out to adult learners through online courses. The growth of distance and online education has been mirrored by a similar explosion in social software tools such as Facebook, Second Life, blogs, wikis, Flickr, and a host of Web 2.0 competitors that offer new ways for us to learn with and from each other. As our Web 2.0 toolbox grows, so do faculty and administrator concerns about control, privacy, assessment, and the effectiveness of these tools in the classroom.

In this seminar, Anderson will highlight an educational model for distance and online learning that leverages social software to help both learners and educators determine the most effective tool and granularity of application for their learning needs. He will also demonstrate a number of current and emerging tools and share practices that promise to help us learn from and with each other with an emphasis on social learning that includes groups, networks, and the collective.

View this resource:

Update on Key U.S. Copyright Developments

Added by the EDUCAUSE Librarian
Title:Update on Key U.S. Copyright Developments (ID: LIVE084)
Author(s):James G. Neal (Columbia University)
Origin:EDUCAUSE Live!, Web Seminars Contributed by EDUCAUSE (02/29/2008)
Type:Presentations/Speeches
Abstract:

Copyright continues to be a core interest of the higher education and academic library communities. This briefing will focus on eight critical legislative and legal arenas where the United States will be working on copyright: orphan works, digital fair use, broadcast flag, Section 1201 anti-circumvention rulemaking, electronic reserves, peer-to-peer file sharing, open access to government-funded research, and the report of the Section 108 Study Group on exceptions and limitations for libraries and archives. The work of the study group will be highlighted, including its primary findings and recommendations. In addition, two important recent studies will be described and their importance for libraries will be cited. The advocacy and educational roles and responsibilities of librarians on copyright also will be outlined.

View this resource:

Powerful But Not a Panacea: Virtual Worlds as a Tool for Situational Learning

Added by the EDUCAUSE Librarian
Title:Powerful But Not a Panacea: Virtual Worlds as a Tool for Situational Learning (ID: ELIWEB082)
Author(s):Aaron Delwiche (Trinity University)
Origin:ELI Web Seminars, Web Seminars Contributed by EDUCAUSE (02/19/2008)
Type:Presentations/Speeches
Abstract:

Once relegated to the fringes of the games industry, virtual worlds such as Second Life are now viewed as a promising instructional platform. College instructors use this emerging technology to teach courses on topics ranging from architecture and anthropology to history, literature and computer programming, and a growing number of Fortune 500 companies conduct employee training in virtual worlds. In 2007 alone, educational institutions were responsible for the creation of more than 1,200 islands in Second Life.

While many educators are excited about the potential of virtual worlds, others are deeply wary. Some fear that virtual worlds are a faddish technology that actually degrades student learning. In this presentation, Professor Aaron Delwiche of Trinity University suggests that there are grounds for both enthusiasm and skepticism. Virtual worlds are certainly not an educational panacea, and they present many challenges for students, instructors, and administrators. When coupled with thoughtful strategies grounded in situated learning theory, however, these emerging technologies can be very powerful educational tools.

View this resource:

Spotlight On Identity Management: The Challenges of Creating an Identity Management Infrastructure for the University of California

Added by the EDUCAUSE Librarian
Title:Spotlight On Identity Management: The Challenges of Creating an Identity Management Infrastructure for the University of California (ID: SPTIDM082)
Author(s):David H. Walker (University of California Office of the President) and Karl Heins (University of California Office of the President)
Origin:EDUCAUSE Live! Spotlight, Web Seminars Contributed by EDUCAUSE (02/05/2008)
Type:Presentations/Speeches
Abstract:

Using the University employee self-service application as an example, we will discuss the organizational, political, and operational challenges that are being faced in the creation of UCTrust, the University of California's federated identity management infrastructure, including the evolving roles of application owners, identity providers, and audit.

View this resource:

Copyright Fair Use and the Economy

Added by the EDUCAUSE Librarian
Title:Copyright Fair Use and the Economy (ID: LIVE083)
Author(s):Matthew Schruers (Computer & Communications Industry Association)
Origin:EDUCAUSE Live!, Web Seminars Contributed by EDUCAUSE (02/01/2008)
Type:Presentations/Speeches
Abstract:

The copyright legislative process in Washington traditionally focuses on increasing the protection provided to copyrights, based on the assumption that this will strengthen the economy. Recent research, however, indicates that exceptions to copyright protection also promote innovation and are a major catalyst of U.S. economic growth. Specific exceptions to copyright protection under U.S. and international law, generally classified under the broad heading of fair use, are vital to many industries and stimulate growth across the economy. In fact, business enterprises that benefit from fair use generate substantial revenue, employ millions of workers, and, in 2006, represented one-sixth of total U.S. gross domestic product. This economic research suggests that future copyright legislation needs to account for these important limitations if the policy-making process is to stimulate growth.

View this resource: