secondlifePosts by Month Jul 2008 Jul 1998 Community ResourcesWikiSecondLifeThe issue has been raised about the use of virtual worlds, such as SecondLife, on campuses. There are a number of issues surrounding this and I've set up this wiki so we can begin the conversation. Please feel free to add to this list. For right now we can add information here, but as the page becomes longer and more congested, I may create subwikis for specific topics. If you would like to join the CIO Group on SecondLife, search for ACADEMIC CIO and join the group. For now, group membership is open.Here is a link that Leslie Hitch sent along. Leslie is the Director of Academic Technology at Northeastern, and she says We put some information up on our Information Services website about Second Life and included links to some of the articles about it in both the technology and popular press (Business Week, New York Times, etc.). Go to http://www.infoservices.neu.edu/about_is/emergingtech.html for the links. Craig Lending, from SUNY Brockport, sent along this link to an article by the Senior Editor of FortuneSecond Life: It's not a game Fortune's David Kirkpatrick reports on why IBM's Sam Palmisano and other tech leaders think Second Life could be a gold mine.http://money.cnn.com/2007/01/22/magazines/fortune/whatsnext_secondlife.fortune/index.htm The Moodle LMS has been integrated with Second Life: "Blocks in Moodle become 3D objects in Second Life. Chat logs, objects, and Second Life Snapshots become contributions to the Moodle classroom. Two developer communities come together to create entirely new teaching tools that motivate while offering hands-on exploration." More.Theresa Rowe from Oakland sent along these two article clips, if anyone has a link to the full article, please let me know and I'll update the wiki.U. Kansas Class Teaches Film Making in VR, Second Life The University of Kansas is offering film students a new course this semester on the theory and production of films in the online environment. The course, called "New Media and Cyber Culture," will offer students "the philosophy they need if they are going to be writing, teaching, researching, or critiquing films," one of its professors, Catherine Preston, told the University Daily Kansan. The course practices what it preaches. Office hours are being held in "Second Life," the virtual environment peopled by avatars interacting in a small town. Students will also explore using Machinima, software for shooting films in the virtual reality of a game engine. Rather than using expensive camera equipment or expensive 3D packages, Machinima creators can act out their movies within a computer game. The theory aspect of the class focuses on concepts of net neutrality, manipulating time and space, and media reform. "People tend to look at new technology like it will create a utopia by solving all of our problems or a dystopia in that society will suffer from it. We are informing these grad students to teach it as a social and cultural tool," Preston said....and in today's Chronicle -January 29, 2007Architectural Marvels on Digital Campuses? When colleges set up shop in Second Life, the increasingly popular virtual community, they must face some tough decisions on architecture and landscape design. Building a digital campus from scratch could be a pretty interesting project — especially in a world populated by shape-shifting avatars and physics-defying characters. LaSalle College, in Montreal, recently opened its Second Life satellite — a campus “made almost entirely of glass” that lets students levitate to class, according to The Gazette. Sounds pretty cool. But we’re wondering: What have other colleges come up with for their Second Life campuses? How exactly does the process of creating a cybercampus work? —Brock ReadHaving technical problems with SecondLife. Post them here, or help someone out who has posted somethign here.http://connect.educause.edu/wiki/SecondLife_Technical_IssuesSecondLife Avatars AJ Brooks - AJ Kelton, Director, CHSS Technology Services - Montclair State University. BlogsLinks from EDUCAUSE ConnectEDUCAUSE | secondlife
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