Extended Reality (XR)

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Recent advancements in hardware and software tools, such as new consumer-grade virtual reality headsets and augmented reality toolkits, have led to a resurgence of interest around eXtended Reality ("XR"). Encompassing virtual, augmented and mixed reality, XR captures both the continuum between and the growing convergence of the physical and virtual worlds we inhabit.

Through meetings at the EDUCAUSE Annual Conference, electronic discussions, periodic group calls and/or webinars, and opportunities for group presentations, this group will provide members with forum for broad discussion around XR and the impact of these technologies on higher education. Our particular areas of focus will be (1) the rapidly changing landscape of XR technologies and content; (2) support models, applications and best practices for XR in teaching, learning and research; and (3) opportunities for shared community development of XR tools and content.

Related areas of discussion may include:

  • Designing campus spaces to support XR
  • The physicalization of the digital world (e.g. 3D printing)
  • The digitization of the physical world (e.g. photogrammetry and 3D scanning)
  • Immersive computing
  • Data visualization
  • Gamification
  • Machine learning/A.I.
  • Internet of Things

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